MISSION IMPROBABLE PART 3
Game: Half-Life 2: Episode 2Release: July 2012
Download: Right here!
Description: The third part of Mission Improbable! Part 1 and 2 was released in 2009 and 2010 respectively, in this new version they've gotten a visual and gameplay update. The superbly talented Rick Underhill helped out on the graphics side.
If you want to see how the mod was developed, you can take a look at the ModDB site here.
WHOOPSERVATORY
Game: Half-Life 2: Episode 2Release: July 2011
Download: Right here!
Description: A singleplayer map for Ep2 using Exciting New Gameplay Mechanic.
In it, you do the usual manshooting, but you also get to play coop with yourself!
Or atleast, with your clone. Here's some text which explains the scripting involved!
MISSION IMPROBABLE PART 2
Game: Half-Life 2: Episode 2Release: May 2010
Download: Right here!
Description: The second part of Mission Improbable. In this level you are fleeing from the listening post, trying to make your way to your friends nearby. Of course nothing is ever that simple.
KOTH_SWITCHEROO
Game: Team Fortress 2Release: November 2009
Download: Right here!
Description: A King of the Hill (KOTH) map for Team Fortress 2. Both sides are trying to take control of a ore loading facility for some reason. Current version is Beta 4.
MISSION IMPROBABLE PART 1
Game: Half-Life 2: Episode 2Release: July 2009
Download: Included in Part 2, above.
Description: Mission Improbable is my singleplayer mod for Episode 2. It is planned over 3 maps, with each map being released individually. In this first map, the player travels to a Resistance listening post to reactivate it and find out what happened to the original crew.
BIONIC COMMANDO
Developer: GrinPublisher: Capcom
Release: May 2009
Platforms: Xbox 360, PS3, PC (Windows)
Working as: Senior Level Designer
For Bionic Commando I designed, built and scripted singleplayer levels spread across the game. Click here for additional screenshots and information.
GHOST RECON ADVANCED WARFIGHTER 2
Developer: GrinPublisher: Ubisoft
Release: 2007
Platforms: PC (Windows)
Working as: Level Designer
For GRAW 2 I built and scripted two of the singleplayer missions from scratch, along with redoing all scripts and gameplay on a third singleplayer mission. I also created one of the multiplayer maps which was added in the 1.05 patch.
DOD_PALERMO
Developer: Me!Publisher: Valve Software
Release: 2008
Platforms: PC (Windows)
Working as: Level Designer
Originally released as a custom map for DoD:Source, it was bought by Valve around a year after its first release and added to the official map rotation. The map is based on the layout of dod_railroad, a map I did for Day of Defeat 1.3
ARENA_OFFBLAST
Developer: Me!Publisher: Valve Software
Release: 2009
Platforms: PC (Windows)
Working as: Level Designer
Arena map for Team Fortress 2. Takes place in and around a hollowed out mesa where both sides fight over control of a somewhat hidden missile silo. The map is included in the official TF2 mapcycle as of August 13 2009.
AFFINITY
Game: PortalRelease: 2008
Download: Right here!
Description: Singleplayer level for Portal. Comes with a trimmed down version of the map which supports three different challenges.
DM_POSTOFFICE
Game: HL2 DeathmatchRelease: 2007
Download: Right here!
Description: A small Deathmatch level made for the Mapcore 1024 contest. The contest limitations were that the level had to fit inside a 1024 unit cube. The map is suitable for 1vs1 gameplay.
DOD_ADVANCE
Game: Day of Defeat 1.3Release: 2006
Download: Right here!
Description: The last map I made on the Half-Life 1 engine. The map was originally meant to be added to the DoD 1.3 map rotation and therefore received an art pass and name change (original name was dod_solitude).
VARIOUS DUKE3D MAPS
Game: Duke Nukem 3D 1.5Release: Late 90s
Download: Right here!
Description: The internet never forgets! Some super-old Duke Nukem 3D levels which I found laying around on the internet. Duke Nukem 3D was the game I started making levels for, so these hold some fond memories for me. Judging by the screenshots, I really liked the color beige back then.
Big thanks to PhilipK for creating the site!