Portfolio of
Magnar Jenssen



Contact information:
Email: magnar.jenssen[at]gmail.com
MSN: magstave@online.no
LinkedIn: My profile

CV is available upon request.


Articles:
Workflow
Functional Lighting

MISSION IMPROBABLE PART 3

Game: Half-Life 2: Episode 2
Release: July 2012
Download: Right here!
Description: The third part of Mission Improbable! Part 1 and 2 was released in 2009 and 2010 respectively, in this new version they've gotten a visual and gameplay update. The superbly talented Rick Underhill helped out on the graphics side.

If you want to see how the mod was developed, you can take a look at the ModDB site here.

Mission Improbable 3 Mission Improbable 3 Mission Improbable 3

WHOOPSERVATORY

Game: Half-Life 2: Episode 2
Release: July 2011
Download: Right here!
Description: A singleplayer map for Ep2 using Exciting New Gameplay Mechanic.
In it, you do the usual manshooting, but you also get to play coop with yourself!
Or atleast, with your clone. Here's some text which explains the scripting involved!

Whoopservatory Whoopservatory Whoopservatory

MISSION IMPROBABLE PART 2

Game: Half-Life 2: Episode 2
Release: May 2010
Download: Right here!
Description: The second part of Mission Improbable. In this level you are fleeing from the listening post, trying to make your way to your friends nearby. Of course nothing is ever that simple.

Mission Improbable Part 2 Mission Improbable Part 2 Mission Improbable Part 2

KOTH_SWITCHEROO

Game: Team Fortress 2
Release: November 2009
Download: Right here!
Description: A King of the Hill (KOTH) map for Team Fortress 2. Both sides are trying to take control of a ore loading facility for some reason. Current version is Beta 4.

Switcheroo Switcheroo Switcheroo

MISSION IMPROBABLE PART 1

Game: Half-Life 2: Episode 2
Release: July 2009
Download: Included in Part 2, above.
Description: Mission Improbable is my singleplayer mod for Episode 2. It is planned over 3 maps, with each map being released individually. In this first map, the player travels to a Resistance listening post to reactivate it and find out what happened to the original crew.

Mission Improbable Part 1 Mission Improbable Part 1 Mission Improbable Part 1

BIONIC COMMANDO

Developer: Grin
Publisher: Capcom
Release: May 2009
Platforms: Xbox 360, PS3, PC (Windows)
Working as: Senior Level Designer

For Bionic Commando I designed, built and scripted singleplayer levels spread across the game. Click here for additional screenshots and information.

Bionic Commando Bionic Commando Bionic Commando

GHOST RECON ADVANCED WARFIGHTER 2

Developer: Grin
Publisher: Ubisoft
Release: 2007
Platforms: PC (Windows)
Working as: Level Designer

For GRAW 2 I built and scripted two of the singleplayer missions from scratch, along with redoing all scripts and gameplay on a third singleplayer mission. I also created one of the multiplayer maps which was added in the 1.05 patch.

GRAW 2 GRAW 2 GRAW 2

DOD_PALERMO

Developer: Me!
Publisher: Valve Software
Release: 2008
Platforms: PC (Windows)
Working as: Level Designer

Originally released as a custom map for DoD:Source, it was bought by Valve around a year after its first release and added to the official map rotation. The map is based on the layout of dod_railroad, a map I did for Day of Defeat 1.3

Palermo Palermo Palermo

ARENA_OFFBLAST

Developer: Me!
Publisher: Valve Software
Release: 2009
Platforms: PC (Windows)
Working as: Level Designer

Arena map for Team Fortress 2. Takes place in and around a hollowed out mesa where both sides fight over control of a somewhat hidden missile silo. The map is included in the official TF2 mapcycle as of August 13 2009.

Offblast Offblast Offblast

AFFINITY

Game: Portal
Release: 2008
Download: Right here!
Description: Singleplayer level for Portal. Comes with a trimmed down version of the map which supports three different challenges.

Affinity Affinity Affinity

DM_POSTOFFICE

Game: HL2 Deathmatch
Release: 2007
Download: Right here!
Description: A small Deathmatch level made for the Mapcore 1024 contest. The contest limitations were that the level had to fit inside a 1024 unit cube. The map is suitable for 1vs1 gameplay.

Postoffice Postoffice Postoffice

DOD_ADVANCE

Game: Day of Defeat 1.3
Release: 2006
Download: Right here!
Description: The last map I made on the Half-Life 1 engine. The map was originally meant to be added to the DoD 1.3 map rotation and therefore received an art pass and name change (original name was dod_solitude).

Advance Advance Advance

VARIOUS DUKE3D MAPS

Game: Duke Nukem 3D 1.5
Release: Late 90s
Download: Right here!
Description: The internet never forgets! Some super-old Duke Nukem 3D levels which I found laying around on the internet. Duke Nukem 3D was the game I started making levels for, so these hold some fond memories for me. Judging by the screenshots, I really liked the color beige back then.

Duke Nukem 3D Duke Nukem 3D Duke Nukem 3D



all content © 2006-2011 Magnar Jenssen unless it isn't.
Big thanks to PhilipK for creating the site!